I am a college student currently working on her thesis film and I need a 3D background artist to help me light/texture my backgrounds in Maya using UV wrapping. What I am looking for: 1. MUST KNOW HOW TO RENDER EITHER IN MENTAL RAY OR ARNOLD OR REDSHIFT 2. take the UVs and create the textures in Photoshop 3. Someone who…
I understand there will be less pixels and therefore detail. However because of the scaling algorithm it tends to blur and push pixels around in strange ways sometimes? What would be the best way to scale a 3K texture to 2K?
Well it's a single texture for the entire game. I do have to use material instances for anything that wants something unique beyond the texture. Like for example, I have an EnemiesCommon material instance, and a lot of enemies can just use that, but if I want to tweak the tint or add an overlay or whatever on some enemy,…
Hey guys ! This is a tutorial that I've created about my process for texturing ! http://www.youtube.com/watch?v=nSSZH7IcQ2w You can download it here : https://gumroad.com/l/Texturing_Tutorial_FannyVergne If you want to take a look at my overall work you can go here : https://www.artstation.com/faf…
Hey everyone, just wanted to make this thread to show you guys the horrors of my awful character texturing. I've tried MoP's goblin about six times, worked for 3 hours and gotten shit results I have three of them that I've done in this post, I just can't friggen get the god damn thing to look right, I know it's the value,…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Hello Im doing a scan of smaller object (orange (fruit); but it doesnt matter, could be anything and the problem happened on and off previously with various scanned models). Im doing the diffuse texture in Agisoft Metashape from the original photos that were used for point cloud, mesh etc. generation ( i dont use another…
How would you procede to make a realistic game texture for leather? Zbrushing it iu and aven the leather pores and such ? Or painting most of ut and may be after extract normal map details withba crazybimp or similar programs? And how you would go for making it look realistic? I have tried both and the layered in stack a…
When dealing with hair i would do it like that: generate hair with xgen than render highpoly to lowpoly. But than again i realize that the character has eyebrows eyelashes too and probably also a visible scalp. Is it possible to have maps where all hair-things (hair, brows, lashes, scalp) are combined and not separated? I…
cover as much as you can with your standardized pieces then when you are finished, look at see where the gaps are. hopefully there is some pattern to the left overs and you can easily fill the gaps with just a few more standardized pieces. if not, just make custom things as you need. other methods can be to use props and…