That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…
Factory42 London is looking for a UI Artist with games and mobile apps experience Join us in creating “Dinosaurs and Robots” immersive experiences and other innovative mixed reality apps and games! We are looking for artists, who can work remotely with the possibility of some office-based work in London in the future. More…
Made 3 days ago : zoning out in krita this happen thought might as well see what people can do with a "loaned conceptual design", credit is required thanks have fun. "Fixed:" If you do not know the show its the jetsons rosie robot and the samurai pizza cats show , both americanized version & the asn one. Off memory no…
Update on the game mechanic tests https://youtu.be/EGnBv3jJlbI?si=MszNz1i2Y7ECUSfZUpdates = - Changed it so that the player can only play from the other robot's perspective, so there is only one button for switching the robots which feels more intuitive - Added a look at robot function to help players orientate themselves…
Hello, I am having an issue where whenever I increase the radial option in the segments section of the roots part of the tree, the roots disappear. Is anybody able to know a way to fix this? I suspect it has to do with the polycount, but I'm not really sure how to increase it.Thanks in advance!
Version 7 (V7) is looking for a 3D Character Artist for our flagship project launching later this year, codenamed "Projekt: A." The ideal candidate in this role (see below for the detailed responsibilities and qualifications) is an experienced Character Artist with a specialty in Unreal Engine 5, comfortable with realistic…
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…