Hey guys. So I've been working on quick turnaround projects for so long that I really wanted to start working on something a bit more long term in an effort to boost my portfolio to actually showcase what I'm capable of, rather then showcase some stuff I knocked out in a few days for the sake of work. As much as I love…
Hiya This is one of my first attempts of interior environment in cryengine 3. It is based on a colonial armory of 18th century. Any feedback or comments? Thanks
Hello guys! So I was working on last month's character art challenge. I didn't get it done in time and wasn't sure if I should still post the finished render there. Any notes would be appreciated as I am still pretty green. Overall I feel like I pushed myself a lot further then I have in the past. However, looking at it…
This personal project of mine was a study on the human form and a continuation of my improving workflow. While I never intend to really "finish" this character, feedback on what could be changed would be appreciated by me. (Larger Shot Here) (Larger Shot Here) I have many more images of this character on my development…
Hi there Polycount, this is a concept-piece I am currently doing. The concept is about a mining-company on an alien planet where some sort of Lem-ish Solaris creature is living. The creature is meant to be like a smart liquid which can change aggregate-states from fluid to solid to attack or flee. This guy is the first who…
The best FREE source that I know of would be here. http://www.metmuseum.org/art/collection/search#!/search?q=armor&sortBy=Relevance&sortOrder=asc&offset=0&perPage=20&pageSize=0 But you have to deal with the awkward navigation and images don't always load. And not every thing is in the same sections. Using their categories…
A scene I built for practice, a small armory room in a castle. First project creating a full scene in Unreal Engine. I created all all the models in maya and zbrush, and textured them with xNormal, substance and photoshop. In total the scene is about 60,000 triangles. Any feedback would be awesome, I'm trying to get a job…
Hi there! I had the time for a bigger personal projekt over the last few weeks. My goals were to use existing concept art and turn it into a 3d model. I wanted to practice hard-surface, get some experience in substance painter, create a complex but easy to use rig and finaly present it in a nice way. I choose this vehicle…
Hi all. I recently find some tome between projects to finish one of my private works. My goal here was to test my knowledge, and also try to make game ready model (i work in movie industry for 4 year, unfortunately). Original concept is from game called natural selection that i find on internet…
I didn't go too much into details (for example metal wearing, scratches etc) because I will actually bring those up when texturing. Now you must be wondeing why the hell are those shooulderpads crossing like that. Well, actually if you can see the models right side is cloth/leathery armor and the left side a bit more…