more so thinner than thicker. In your latest image, you're kind of going a bit thicker than i thought it'd go, but it could be a stylistic thing? You can show and convey a lot more by using less pressure. in leiu of typing something out, here is a quickie expressionless paint-over example some other quick-search examples:…
Hi. I`m wondering is there soft or workflow for creating leaf venation procedurally. Texture or 3d model, doesnt matter. For example reticular venation: I know that it can me maid with voronoi cells, but i dont know how to seamlessly join little cells with big ones. Also how quickly add variation to veins thickness. Any…
interesting that every now and then this type of thread and debate comes up. Personally, its not much of an arguement to judge a 3D packages capability because you can't see much stunning work out there. That's hardly solid proof. The simple fact is that often studios don't announce or shout about which software they use…
I think that your latest rewrite touches on a very important bit: knowledge. As the game progresses, the player should get more and more hints as to how to solve the game. A way to 'autobalance' the puzzle difficulty, if you will. You should probably try to make it as enticing as possible to solve the game as quickly as…
Even with good video tutorials you still run into having to sit through most of it to find info. They aren't easily searchable like a text document is. Maybe someone will create a system that transcribes text and makes the videos searchable but that doesn't exists... that I know of. It's easier to make a bad video tutorial…
thanx for feedback,sorry i have not replied sooner(had flu) I have attached examples of shoulder i am working on it is very much a wip but i am having major difficulties. Everytime i settle down to sort this problem i end up giving myself major headache.And it is not just this example all my previous works i encountered…
Hello guys. This is a mainly optimization-related question; How should I unwrap wheels (or cylinders in general)? Should I stack textures to use the least space possible, or unwrap and stack greater islands to avoid UV splits and achieve a bit more variety? I saw examples of both methods, and I am not sure how UV splits…
In game art, it's more important to deliver information clearly than to just make a pretty picture. Game art has a huge impact on gameplay, for example: how you light a corner in a racing game will affect the player's reaction time and thus have an effect on how often they crash. Some more common examples are path lighting…
You listed some pretty massive examples. IMHO I can't speak for certain, but I think most of the games industry is still on hand painted textures. BTW in your example you forgot to mention Wii, which is still the best selling console by a pretty significant margin, and Facebook. Diablo 3 is also the best selling PC game…
Ive seen some amazing examples of people sculpting out in zbrush, retopologizing in another program for for sub-d. I think the main advantage is being able to try out new forms quickly with sculpting, before comitting the time with modeling them good example here http://www.polycount.com/forum/showthread.php?t=65018 Also,…