It is just a box with a simple extrude/offset across the waist where I selected the corner edges made a ring selection from those and did a simple bevel. The mesh is clean and the results are repeatable. Try using a simple octagon cylinder with any sort of convex or concave extrusions along the length and it does the same…
So this is probably semi-advanced. I'm working on a sci-fi piece but I can't seem to get the detail I want on a curved surface without distorting the actual surface. Example: I want to cut out a portion of a conical cylinder and extrude it inwards but when I do that it starts to change the shape of the cone when i…
Problem basically detailed in the title. Trying to extrude a face in 3DS Max, so I have my selection set to "faces", obviously. But as soon as I click on the face I want to extude, my selection mode changes to "edges". Same thing happens when I try to select verts. What's going on, please? Have I just hit some hotkey…
Every time I use the extrude function on multiple faces in Maya, I have to click the little icon that looks like a power symbol next to the movement tool to set the manipulator to the center of the faces. Does anyone know if there is a way to set this to be the default, instead of needing to press the power icon every…
It would be easier if you made a tiling brick texture instead. Some ideas here http://wiki.polycount.net/EnvironmentSculpting After you have a map that tiles, you can apply it to a lowpoly box, and model extrusions on it to match the texture, tweaking the UVs to reduce smearing on the sides of the extruded bricks. For…
Blob: This is a sensible idea. I already have something similar that turns a bitmap into a 'blob' style mesh. Doing the same for a curve is straight forward. I also want to add a 'Slab' primitive that turns a loop into a thick extruded shape. QWER and Manipulators are on my ToDo list now. Selecting by clicking anywhere on…
I agree that the ladder looks a little wide. As far as the ridges between the plates, I wouldn't worry about that assuming that you are going to bake this to a low poly. The only part that bothers me (though it would probably never be noticed if this were in game) is the extruded border around the hole in the wheel frame…
Blender is very capable. I even feel for normal modeling task, Blender's viewport is much snappier and faster to work with. 1 thing I don't like however is how you need to assign different hotkeys to do the same thing for different components. For example, extrude is not just a single extrude; you have extrude vertex,…
@rogue1 I thought as much. :) E-poles - 5 valence verts and N-poles - 3 valence verts(being the number of edges that converge at a vert) are essential to sub-D modeling. In fact, you can't do any kind of detailed modeling without them. They control everything from bevels to edgeloop flow to extrusions. Where an edgeloop…
Booleans are nondestructive, both of your inputs still exist unchanged from the operation and can be freely edited to change the result. Though it's possible to end up with invalid results, and maya has a history of unstable booleans, but it's been greatly improved lately. Unless it's a project requirement, I wouldn't…