Hi Everyone!, I Started modeling a M1A2 Tank and will post updates from time to time on my progress. Here is what I am starting out with. I am using Max 2010 and these are just screen grabs the bottom pic has the real-time Ambient OCC built into 2010 which is sometimes helpful.
Hey all! Thought i would start a thread with a high poly oil tank im working on. As you can see from the reference images im workin with, not all are the same length or design so i kind of took a little bit from everthing and am making it my own. and heres a start to the wheels
Hi, I wanted to create a mash network to make the pieces of a tank tread. I make 2 mash networks for each piece with a distribute and a curve node each one. These are the pieces: i wanted the "2" piece to fit perfect between two "1" pieces but i get that result The "1" piece unhook when the curve gets more concave. Any…
Wanted to share some progress shots of the Mark IV Tank I am making. Battlefield 1 has inspired me to make some old war assets. I am currently making the High Poly part of the project and will continue to update this thread with progress through the duration of the project.
Hello, I am stuck in modeling Tracks for my tank. The problem can be seen in the picture. I built one piece, duplicated it several times and attached all together. Next I used the "Path Deform (WSM)" to bind it to my path, that i created. But now all the individual parts are streched, incorrectly spaced and deformed. Is…
So far I've figured out how to set up a series of tank track objects running along a spline representing the path of tracks on my tank model. The positioning of the tracks at each point, however, is often completely incorrect as to what it should look like in real life. The problems naturally occur around sharp bends in…
The company I'm working for is looking for a Concept Artist to design a set of futuristic tanks (Earth type, XXII century). Please contact me with your portfolio and hour/month rates (or "price per scetch", see the example below) via PM, or send an e-mail to careers@digitaluniverseinteractive.com with polycount-concept…
Hey guys, I'm working on this tank based *mostly* on a massive black concept. Thought I would do a render to see how things were shaping up and share the current progress with you all. Any feedback is greatly appreciated. GB