FULL SET - PHANTOM ASSASSIN Hi all! I wanted to show the community what myself and a few friends are working on. This is a full set for Phantom Assassin. We tried to pull from her lore and work within the game art style to create some beautiful gear. It isn't finished yet but nearly there. Here is a shot to get an idea on…
Hello! I live in the Seattle area and like ArenaNet's art style so thought I'd try my hand at the Arena net art test and see how they like it! They don't seem to mind any sort of public interaction, so figured I'd make a thread to give myself mini goals. Have the body and head sculpted and just finished blocking out all…
Hello, Polycount! Being a long time lurker, I gotta post my stuff someday, so here it is. I've been working on this tank model for quite some time, mostly to study nextgen techniques, and I did learned a lot (stuff like "triangulate before you bake" and "sub-optimal poly distibution"). I think I've been looking at this…
Hello! My apologies if this post is in the wrong place. If that's the case please tell me! So I'm testing my WIP custom helmet for Undying in the Dota 2 workshop, when I get this error. I'm not extremely experienced with skinning, but to my knowledge I believe I skinned the helmet correctly. Do I need to export something…
So this was a practice model that is now turning into a cautionary tale on how you should use your creativity responsibly before you end up making a shader test into a full character, please learn something from it kthx. Here's what started it all: And here's what I currently got in zBrush: (before any of you make that…
Hi, A couple of months ago I did some tank modeling. :) Now I've prepared some beauty shots and made a breakdown. Check it out and let me know what you think. =) Artwork: https://www.artstation.com/artwork/58lm4w Breakdown: https://www.artstation.com/artwork/EVGwen Some images (much more on ArtStation):
this is amazing! One minor crit, i think that your armor could use a bit of "rest areas" as in, there is detail everywhere, that pattern becomes almost too much when its all over tha armor.
Hey everyone, i'd really like some critique on this game character I'm working on in modo indie. Here's my concept: And here she is in modo: Most noteworthy is the fact i went with more conventional shapes for her face... it was pretty easy to make the square eyes happen in theory but not so much in execution if i ever…