So question for the experts, does anyone actually use Mari in there work-process. I'm just thinking of if I should invest myself in to this program. I mean I know it has a multi-layered system, which might be more efficient then zbrush since its a bit crashy in zbrush. So does anyone use it or any good benefits of using it…
Hey guys, i'm having some problems with import/export between Zbrush and max, here's what i did: -Exported base mesh from max, without texture coordinates -Sculpted up to level 4 -Exported lowest level back to max - i'm keeping it as editable mesh to keep vert order -Created new uv's -Tweaked some of the volume on the…
Hi, Hoping someone can help me here. I've recently jumped into zBrush sculpting and I'm curious about everyone's workflow. I have created a low poly model inside of Maya and imported it into zBrush. What I'm specifically curious about is how to transfer the high poly sculpt onto the low poly model and how it works with UV…
Weird shenanigans on the Zbrush front. I have a copy of Zbrush 4.0, since updated to R3, and every few months I'll press GoZ, Zbrush will load up and it'll suddenly toss up an activation screen. Is there something I'm missing? Why would it spontaneously forget that it's been activated? I bet it's something dumb that's been…
Zbrush props_01 Some props made for Zbrush subject. Still learning the program and trying to improve to make all those cool things people are making here. https://www.artstation.com/artwork/R3gqAE
I already Unwrapped this model When I export it as an OBJ from 3ds max into ZBrush, the model in Zbrush has no UVs. Attachment not found. When I check if the model has UVs in Zbrush, I have found out that if the "Delete UV" is greyed out, meaning there are No UVs. Attachment not found.…
alright so zbrush noob here. Recently ive been noticing that zbrush is really the way to go for 3d art these days, apps like max are becoming obsolete and im ready to jump on the cool wagon with you zbrush guys. (note, this thread is not about whether or not max is becoming obsolete.. i know someone would argue about that…
There is soooo many tutorials on how to get started in zbrush and not enough about how to get out of it!. THIS IS FOR A SHORT FILM<<< I have done a lizard mesh in max then imported it into zbrush. I used 6 subdivisions and added heaps of detail. now the question I have is.... how do I get this zbrush detail into max model…
I realize when I start a sculpt in Zbrush I can sub divide and dynamesh at low numbers and get a good sculpt. But when I import a mesh from Maya that was modeled to real world scale, the numbers in Zbrush are really hard to work with. For example, I made some big greek pillars for a blockout in Maya to the right scale,…
i cant figure out how to import the model into zbrush i googled it but there they said you need to get an importer but the link to the importer doesnt work? so how do you get your model into zbrush?