Great work on it @BillyJackman! Glad to see you stuck with it and put some great details into the walls with the drips and dirt. :) The only thing I'd want to point out for your next project would be to look into ways to make the pipes feel more embedded into the concrete. Particularly the copper ones feel like they're…
High-detail carving abilityPossess experience in animal anatomy / biological carvingCan output printable STL/OBJ filesSuitable for 3D printing and commercial displayDoes not accept AI-generated or copied modelsIf appropriate, long-term cooperation is possible We specifically focus on the scientific reconstruction of…
Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…