Hi guys. Just got a few questions about modularity. I'm using ue4 at the moment, but I guess this applies to any engine. So using this as an example. Its still early and rough, but its enough for this: How would you approach it when working modular? I originally had the floor and walls all made up of 500 x 500 unreal unit…
Hey all, So I wanted to see if anyone could pitch me some advice on how to go about creating a hand painted look while making use of various other maps that hand painting would normally already include (such as lighting and spec) I wanted to see what people various workflows are and how they might differ. Thanks!
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-C1D508AB-A3E5-4965-AAE3-4FA5EC48CA75-htm.html It seesm some old "Zen Tools" scripts did the job but they are not working anymore. Any good solutions out there ?
Maya is pretty much my favorite 3D program so far. However, it lacks some functionality or hides it so damn well from me that I have to wonder if the function really isn't there. 1) Pelt Wrap, or "organic" unfold I really forgot what the correct name is, but basically you can see (in the image file) that I detached the…
Character artist is an exaggeration in my case as I'm more of an aspiring artist still learning the nits and bits of human anatomy and organic sculpting. My questions to you guys is should I even bother with learning how to model weapons and other hard surface props? If so, how is it going to improve my modeling…
Hey guys! Currently dabbling in the arts of normal map baking and UV layout. Currently ive made a simple object in my eyes, to do a high to low poly bake. its just a simple bin. At the moment, ive run across some questions. I understand there will be alot of problems, pointing them out will be great as well as emphasising…
Hello Polycount! My name is Tim and I'm a character artist with +4 years of experience working for AAA games and right now I\m looking for freelance work. Some of the projects I've worked for are Overwatch, Hyper Scape, Monster hunter Worlds, Call of Duty: Modern Warfare(2019). For more images, you can check my portfolio:…
Ok, I need to spit this out onto a public forum because I can't let this simmer on my own. So I don't have a clear vision going forward with what sort of character I want to do for this year's Blizzard Student Art Contest, but for some reason, all reasons are compelling me to do something like: Humanoid Shark that is…
Just saw this over on HardOCP and thought I would post it along. here is the dish from Adobe's site: [ QUOTE ] Overview: Adobe has been made aware that the file and folder permissions for Photoshop CS2, Illustrator CS2, and Adobe Help Center can permit non-privileged users to change key program files. This condition…