At this point it's just a mesh. The ultimate goal is UT2K4 with custom rig and animation. Specifically, the wings will work. Does anyone see anything really wrong with the joints that will give me major headaches later on? Obviously, this is two halves that haven't been combined. (I'm still looking for how to snap verts to…
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
Hello, everyone! I'm a Computer Animation instructor at Sheridan College in Ontario, Canada. I'm pursuing my Master's, and my topic is rigging education. I’ve found rigging to be one of the more challenging aspects of our curriculum--and I'd like to figure out how to do a better job teaching it. (I’d also like to use my…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
any advice on my character design. side question: any advice on texturing assets? apologies if this is a bit vague I will get better a questioning as time goes on. I've been looking for work and I'm trying to get better at Socializing and Networking I don't have a big ego so any help will be greatly appreciated.
Hello! I'm working on a double barrel night themed version of the Van Helsing crossbow. I'm currently working my way through the high poly process. Feedback much appreciated!
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser We are back for another live web event, Join us Wednesday September 8th, 2010 @ 8:30 CST as Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser Improve your work and understanding of joint movement in the Human Body. A must see if…
The character I am currently working on. I will be updating on textures as I go and will be presenting the finished model in unreal. That's the plan. C & C are welome =)
Hey guys here's an update, thanks for your comments about his general anatomy, I feel it made a big difference. I also reshaped his wings with the help of a friend who loooooooooves dragons and scolded me (with good intention!) on the wing design. On top of that I retopo'd him and I'm still under budget which is good. The…