Here's some more information about tangents, the 3 point shader also works really well with any max bakes http://www.3dmotive.com/exportingqualifiednormals/ http://www.3pointstudios.com/
http://www.3drad.com/ http://www.3drad.com/free-pc-games.php Just got word of this somewhere else. I thought maybe some of you would like to play around with it. I may give it a try myself in the next few days.
http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/3d_studio_max/hard_surface_essentials/hard_surface_01.php just in case anyone hasn't seen them. they are the reworked original ones and extended a bit.
Here's some tuts that'll help you get started: http://www.ghouseproductions.com/tutorials.html http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.asp http://www.3dzealot.com/php/index.php
I have been slacking a bit this week. Here is the final high poly. I will try and update this more frequently. -DBriggs www.3dbriggs.com concept on left was created by Blizzard www.3dbriggs.com
Great to see two UHAnimation projects on the front page of 3Dtotal. Link 1 - http://www.3dtotal.com/index_interviews_detailed.php?id=136 Link 2 - http://www.3dtotal.com/index_interviews_detailed.php?id=135#.UowOa8Rszng
Mike670, here is another helpful texturing article (all on theory and practical application, not a step by step tutorial or anything) http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/texturing_and_lighting/brief_consideration_about_materials/brief_consideration_about_materials_01.php
I have been working on the below WW1 British trench environment as part of my MA in Games Art and Design at the University of Hertfordshire. https://polycount.com/discussion/219581/ww1-british-trench-environment#latest https://vimeo.com/399227900
i think that can help http://www.3dmotive.com/training/photoshop/workflow-series-the-treasure-chest-vol-4/?follow=true http://www.3dmotive.com/training/photoshop/hand-painted-weapon-texturing/?follow=true
Found something similar. I will leave it here in case it might be useful to others. This also applies to 3d animation as well: http://www.11secondclub.com/forum/viewtopic.php?id=4773 http://www.11secondclub.com/forum/viewtopic.php?id=19776