Cool beans. Hope it's nice there. Considering how long Turbine's been around, they've probably got quite a happy dev. team. Chances are it'll be Quite Swank.
I think that the texture on the turbine isn't really helping. Your hi-poly stuff looks amazing. Try to texture it so that it supports and hilights all the detail you've modelled.
Thats awesome, KartoonHead! X-post from my thread: http://www.polycount.com/forum/showthread.php?t=117841 Main turbine high poly WIP...very simple atm...
The green hood looks much better- Also take note in my paint over that the red turbine engine part is attached to the green hood. Yours is not, and is still a separate piece.
yo all polycountians! here's a wip of a wind turbine for a racing game i'm currently working on. it's suppose to be super large and kind of retro futuristic. check the red house for scale screenshot from game: crits and comments appriciated!
For anyone affected, Turbine might still be hiring a few people, mostly engineers. Sony Bend is also looking for a technical animator, gfx engineer, and AI programmer last I spoke to them.
Welcome to my work in progress thread, below are the topics that I've planned for this medium sized environment. It's my own design, and I would appreiciate your feedback throughout my project. Summary I'm making a pod racer (my own design) from the Star Wars universe and implementing it into a workshop. The interior…
one trouble: texture size :poly134: @Robobobo you stole these concepts of Robo! our last progress here http://i.imgur.com/E49goEe.gifv (turntable) i'm add turbine subtool and carcass for control consoles yet.
ohh yes! she is gonna have some rockets behind! on the sketch drawing i have made some, but this looks rad! Also her arms will have turbines, on the elbow part i drew them :')