Most thing said are correct, the main point is always: it depends on the engine and the platform. So any fancy tricks could be applied or not. Don't assume anything, if it's important to you just talk with the guy responsible for it. Batching is motivated by two reasons: - GPUs love big work loads, thousands of threads…
The price for the most basic service seems steep. $300 a year for the monthly option ($240 for the annual) for hobbyists seems like a high barrier and will serve to discourage the casual consumers from taking a chance on the service. I mean, you make a texture collection and it costs nothing to replicate them over and over…
I'm not sure I should be saying these things but what the hell. Whilst not EXACTLY what you were asking, I'm 100% dead certain that questions like "What should the new Lara Croft look like?" Would have been one of, if not THE MOST hotly debated thing (in-house) in the entire production of the new tomb raider game. And as…
Looking good, and almost there! A few things: I think the roof should be a bit more of a darker and saturated orange. The grooves between each roof slat should also be much darker and more saturated. The windows might look pretty cool with a slight reflection vector on them. I think you should model the top house's windows…
I would say rushing through it is the worst thing you can do. I would take it as you would any other project and not get anxious or nervous just because it's an art test. I had never done an art test until about 5 months ago and then did about 5 in the course of the last few months. I just worked on it as I would any…
That's a gross misrepresentation there, Calabi. A great deal of Blender's development happens in at the Foundation and all people keep in contact through IRC. Every two years, the Foundation gets a bunch of artists together in Amsterdam to make a short movie, with the programmers sitting mere meters away from the artists.…
3D Generalist Visual Purple is looking for a 3D Generalist for full-time
on site work at our San Luis Obispo, California office. This is a staff
position. The ideal candidate would have experience working with the Unreal
Engine 4 and Maya in creating games for use. The successful candidate will work
on a wide range of…
Hi PolyCount, For my University dissertation I am looking at two options for my research subject. My current aim for when I leave is to be an environment/ asset artist so I'm going with a subject that I can benefit me in this area. 1. My first idea for research is looking into Physical Based Shaders and material as they…
Im a second year game student at Warwickshire college and i have recently in devoured into creating a character from concept to final finished piece, i have used a mix of traditional art with digital art. The digital art done is my first attempt at; the digital art in hindsight isn't the best and i have decided to invest…
UE4 Developer/Programmer Visual Purple is seeking a UE4 Developer/Programmer for full-time on-site
work at our San Luis Obispo, California office for on an unannounced VR FPS.
This is a staff position, and will also entail helping with the company’s
various other game projects. The ideal candidate would have experience…