Web page design and resume aside... I would work on creating more finished work, full fledged environments with lighting and composition. Your textures could use a lot more love, really get in there and work the details. Look up other artists texture flats and see the detail that goes into them, and try to get to that…
I have to echo Rob on how crazy Xref's can be in max. We made the mistake of including them in our pipeline for one game, and it burned us pretty good. I personally won't go near them again. They even tried to woo people back by claiming they where fixed in 2008 but all the same bugs (and some new ones) existed and where…
Hard Surface 3D Modeler - Freelance/Remote Visual Purple is looking multiple Freelance 3D Modelers with a focus on environment and hard surface art. The ideal candidate would have two years non-educational experience and proficiency in a primary digital content creation package, preferably Modo. The successful candidate…
Hey there everyone. So this is something I've been meaning to do for a long time, but haven't really had the gumption to get around to. I've had a number of projects stop and start because of my indecision on how to approach getting a job at my studio of choice. Recently it sort of dawned on me thanks to a number of my…
For those of you who've worked on assets for VR games, you may know that normal maps don't appear properly when trying to simulate large details. it's difficult to explain to people who've never used a VR headsets, but your binocular vision essentially makes normal maps look very fake unless viewed from head on, so they…
UE4 Developer Visual Purple is looking for a UE4 Developer for full-time on-site
work at our San Luis Obispo, California office. This is a staff position. The ideal candidate would have experience working with Unreal
Engine 4 in creating compelling gameplay elements and design, blueprinting and
coding experiencing, and the…
I'll preface my comment by saying that I'm more of an environment artist than a level designer, so what works for me, may not work for somebody that's trying to quickly iterate elements for the purpose of actual gameplay based level design. The short answer is you can use houdini engine to make both procedural/parametric…
sacboi - Thanks for the comments! :) So your two questions, how i create welds and part numbers on the wheels Welds: 1- I create an editable spline manually or use the "Create Shape from Selection> Linear" in the Editable poly modifier which is basically the shape of how i want the weld seam to run along the model. 2- I…
@Bible hashtag offtopic I dont understand why everyone is talking about learning PBR but nobody is talking about learning materials even tho its the far greater effort. What is fundamentally missing and what was never fully required before is real world material knowledge. At the end it comes down to this. Knowing how PBR…
BlackDragonStory's reference has got the right general idea. The Frozen characters have a very cheek, bottom face heavy bulbousness to them. It's subtle, but if you draw the basic shapes over the faces, you can see the shape construction. MrCreator, stop sculpting. Drop the reference image in photoshop. Good first shot,…