Hello Allegorithmic team. I am looking for a way to precisely control image projections onto a model in Painter. Now of course I am aware that I can paint and therefore "bake" to static pixels any texture image using the projection tool/brush ; but what I am actually looking for here is something similar to the dynamic…
Hi, If I was still in school, I'd usually talk to my professor about something like that, breaking down to the very nitty-gritty of techniques so I can learn something along the way of doing so... but I'm out of school now so I thought I ask here and see if anyone would end up not minding the hundreds of questions…
Hello polycount! This is my fan art for the indie game Master Spy. It was intended from the beginning to be viewed online at sketchfab so please check it out here. (Embedding isn't working) I also have a process album showing how I went about making it which can be viewed here. I made it because I stumbled upon the game…
Hi All, I'm trying my best to understand how to replicate two styles
of UI in Unreal Engine. The first being the FPS mode and the second being the
spaceship cockpit. My inspiration is Star Citizen since I think its simple, to
the point, and looks good. Star Citizen FPS https://youtu.be/F0r7BaKK9Cg?t=173 Star Citizen…
UE4 Developer Visual Purple designs and builds the next generation of training. Realistic and engaging storylines form the backbone of our training simulations. Replicating real world experiences and creative simulation design, resulting in cost effective custom training and education solutions. Using Unreal Engine 4…
Epic Games has been quietly working behind the scenes on a M-M-MASSIVE update for Unreal Tournament 3. However, the most exciting news may just be that this is only the beginning - a very small part - of what they have in store... SUMMARY OF MAJOR FEATURES:* Major enhancements to Server Browser * Visual and menu flow…
Edit: This just hit me: If you want to just be a texturing artist you can download all the free models on art resources and just texture them as best as you can that way you focus only on the texturing of assets and put 100% of your time into that rather than modeling also. Idk how good of a plan this is now in these times…
I think the last time I posted was around the time of E-3, before the summer. At E-3 I told those I met that I had been recently let go from the company that had moved me to Los Angeles. To give the rest of you some detail, Here's a little of what happened. When Castaway closed shop in December of last year. I spent the…
Ok so I managed to successfully replicate a similar re-occuring issue. On the off chance did you use duplicates of the default scene cube for your models? It's probably irrelevant but it's strange to me why this is happening to just that mesh and I don't know what's causing it. https://youtu.be/1BsqteGY0l0 In this the…
I also agree with what Spoon and TrevorJ are saying, and will add another reason why it's bad practice to edit normal maps. The color of each pixel in the normal map is specifying vector information. A human can infer what the changes in these vectors are doing, but can you really expect to paint out problems in what is…