Hi guys, Im very new to polycount, I was wondering if can anyone help me with the workflow high poly to low poly baking. I have a basic idea of how it works but im struggling abit. Im using Maya, Mudbox, Headus and xnormals. Thanks :)
Bendable LCD Screen, seen some news on it a few years but it was just a black and white screen. Ghost in the shell right round the corner... http://www.youtube.com/watch?v=H7QbQugXy1A
Hey @Noren I agree with you and I fully understand why @MBauer17 may have been worried. Her worry is valid, and that’s exactly why I’ve taken the time to offer clear, detailed explanations. That said, the insinuation that anyone’s work was taken advantage of is entirely not okay. And it’s important to draw that line very…
right bewb is bigger than the left, i suspect these little unmirrored / asymmetrical parts add a good "appeal". Hey came to try to help you see, also i am still learning myself. but hopefully even if you moved on this helps anyone in anyway.
Progress. Doesn't feel like it looks that different from the first post, but thought it worth posting anyways. Basically cleaned up everything, so only the fur and hair placeholders are dynameshed. Redid basically all the armor to be cleaner, tweaked her proportions,and reshaped her face and hair. Started to add secondary…