Hi everyone, This is my first time posting here, I've always looked around and been amazed by the work being posted on here! I'm not a professional 3D artist, but I enjoy world building and creating assets in my spare time. I was wondering if anyone would have the time to give me some critic / feedback on two assets I've…
[ QUOTE ] I just show up to interviews and slam my dick of death onto the table. That should be tip #6. [/ QUOTE ] Thats number 1 on the list of top 10 snuff film interview tips.
So I thinking about maybe starting to do some simple video tutorials for the Next-Gen Hard Surface forums. It would be mostly basic stuff, such as how to cut holes into meshes, and would serve as a way for me to not only nail down my workflow, but also to get critique on it. Anyway, in an effort to avoid making a complete…
Hey everyone, now I know I have little to no chance of winning the comp, but I am hoping to make this my first portfolio piece :) I really need advice on how to display my work. The tie fighter is just a box so it is pretty hard to show the detail in the middle without loosing the wings. Also, where is the best place to…
If you have tips please post. Im new to 3dsmax11 and i ran into the problem of only haveing one image to work from,it was a photo that was angled the way 3ds max11's perspective viewport starts in default.One thing i did to create a rough side image of this was to use splines and trace out half of the picture in the…
Latest progress: Hello! I started modeling a TIE fighter as a small side project/modeling practice a few days ago. Still missing a few details but it the model itself is slowly coming along. Not sure how long this will take me to finish as I am only working on it every now and then along my university stuff but I do plan…
I made a tutorial of sorts. This is my first in hopefully a series of short quick-tip tuts that will focus on one thing. I want them to be easy to watch. Please let me know what you think. C&C are welcome. [ame] https://www.youtube.com/watch?v=aqDBkcYZZe0[/ame]
Greetings fellow Earthlings, I am looking tips and thoughts on how to move up from an intern to a permanent at a Studio. Any insights or if someone went through this would be really cool. Curious what people have to say! Many thanks and may you win all of your Ranked/Competitive games.
As the title says, i'm working on a spaceship and i don't think the hull is good do you guys can give me some tips or tutorial. here is what i have problems whit the Gaps from the panels. the machinery like pipes and exhaust port. panels. the type of metal. here is a link to see the ship texture…
Hello guys, Currently, I work as a 3D Environment Modeller. Most of my job relates to creating 3D background environment for short animations. I feel like I can do a single 3D model just fine but I pretty slow me down when it comes to large and natural environment modeling so I want to come over here and I want to ask for…