I have a question about Directx 11. I've been curious to what it actually does, and how much of a workflow change does it pertain to when creating game assets? Are there specific things to keep in mind when producing assets for directx 11? And are there any extra mas, settings, and things to place in a shader when creating…
Side Effects will showcase Houdini 15 at Siggraph this year. Some new things that are coming: - Houdini Engine 2.0 - Retopo Tools - Poly Bridge Tool - Poly Expand (whatever it is) - Ragdoll - Edge Sliding - Layared Materials - Onion Skinning - and it looks that Lava solver for DOPs BTW. There are some voices here and there…
http://www.gamasutra.com/php-bin/news_index.php?story=19522 So DX10 hasn't really made that big a showing (Lost Planet used it well, actually performing better in DX10 when all the settings were the same as DX9), and Crysis used it a little (cinematic motionblur, which in DX9 would cause bluring artifacts, from what I've…
Many people have been telling me to register an account here so I can get better critiques, so I finally have. This thread will showcase my models for the year 2011. Feel free to critique them harshly, just be nice about it :) In addition, this is my first post on these forums. Please bare with me as I get used to the…
Hey i wanted to see the Jordan Walkers Bath House scene in udk but when i wanted to change the render mode to directX 11 it never does! it just restarts udk in directX 9 is it me ho is doing something wrong or...? Thanks Ps. my Graphics Card is an NVidia Geforce 480 card, so it should handle DirectX 11 fine!
So I googled the process and it seems benign http://www.howtogeek.com/howto/windows-vista/what-is-svchostexe-and-why-is-it-running/ but 15 instances seems rather odd yes? 14 of them are using less than 1 mb and then I see one that is always running and is taking up 140 mb. I would like to eliminate this one. What do you…