Continuing to block stuff out and shuffling placeholders around to find a balance without making this scene look to busy. I'll start working on the bikes later on once I've done modeling base mesh for these big assets first.
For sure, I've read about that. A lot of the good workers have either left or been replaced by cheaper labor from overseas. Everyone is just copying each other, which has led to a lack of originality. That's why games with a 30-year history continue to be successful. Also, there's way too much anime!
Just to be clear- games and sales will continue to go well, I think. But company failures and layoffs will continue, because there will be less capital. People will continue to buy games but companies will blame layoffs, paycuts, and buyouts on the financial crisis.
Update: I’d like to share some progress on my project. 🙂 Things are moving along well, though it’s still very much a work in progress. I’ll be refining the textures, making adjustments to the materials, and continuing to polish the overall project. I’ve also started experimenting with lighting and scene adjustments to push…
if you wish to continue in zbrush: https://www.youtube.com/watch?v=HGWJO0PBlu8 Also the wiki. link. might pull up some helpful stuff but that video seems legit for the situation. edit another: https://www.youtube.com/watch?v=kNDDTChAp-U and might be helpfuls: https://www.youtube.com/watch?v=ZjAbghF8Fyk…
TALKING ABOUT THE WARM AND FUZZIES...! I really do love making single items, like the challenge of creating something really unique whilst fitting all that into a single slot and yet having it blend in with other items and sets is a huge. It's much better for artistic development to quickly iterate over a few smaller items…
I'm making solid progress but my timeline ended up being way off. I ran into a number of challenges and snags early on with rigging as it's my first time. While I've solved those issues, it ate a large chunk of time. This will still be finished by the submission date of Sept. 1st. I did a rough paint over in the image…
A very big thankyou to all the guys who keep Polycount running, and of course those that continue to offer their knowledge and experience to help others. It is indeed a fantastic community, that continues to grow, and continues to see the professional success of its members. May 2011 prove even greater! Merry Christmas and…