He sued us too, 3 years or more Edge of Twilight was being worked on and advertised, not long after we released some trailers he tried his tactics on. I could only speculate on the outcome, but a mutual agreement was reached, so that probably means he got some dosh and a few other employees missed out on their severance…
mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…
Hey guys! For the past couple of months I've been working on and off with a wall kit. I've been trying out a new workflow, I'm using the ultimate trim-technique from sunset overdrive ( for more info on the subject, check out http://www.gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques ) which is a way of…
Sorry if this seems like a stupid thing, but I've got a few questions about poly modeling that I was hoping one of you more experienced guys could answer. I'm working on a low poly tram game model. I've included a pic. At the moment, everything is quads because I normally do high poly and was taught to generally keep it to…
Marmoset Toolbag 4 crashes while baking at around 40-50mil tris for me (split among 120 high objects). Anything below that and it doesn't crash, but when I bake with objects that are more than approximately 40mil tris, Marmoset just closes without an error shortly after I click bake. I monitored my hardware via the task…
Hi! I've been trying to use trimsheet to texture some of the parts of this mesh. Precisely, I've try to use Olsen Morten techniques to create trimsheet with a 45 degree angle but no matter how I tweak it I'm still having trouble with the dark seems... (it gets worst when having AO on top of it...) Maybe it's the way I made…
I wasn't sure if cages also need to be converted to tris if the low is also converted to tris. I guessed that the cage is just used to give an area for the rays to work within instead of using a cageless option like in painter. If I have a low mesh converted to tris does the cage also need to have tris considering a quad…
Firstly, @ZacD thank you for you clarification now i've another question that is related to that: Currently, I'm participating in the bimonthly challenge on Polycount and working on this environment: link of the concept: (https://www.artstation.com/artwork/QzxGL3) Is it better to use tiling material instead of a trimsheet…
I'll be heading over the United States on Saturday 6th Feb (less than a week) with hopes to re-locate to the country. But this isn't my blog so I'll leave it at that. The purpose of this thread is to see if there any of you that would be keen to meet up for a snow trip before the snow season ends. I'll be primarily on the…