I love WW2 games as well, I've been disappointed by Red Orchestra 2 a lot but with the recent patch it's become playable again. There will ALWAYS be a market for WW2 because there are people that solely play that type of games, most of it usually go hand in hand with realism and historical accuracy which big name games…
hmm. I played it. Looks like some nice improvements in the genre. Art wise, it seemed good. But I'm personally just tapped out when it comes to WW2 FPS. Actually WW2 anything at this point. I must have fought every ww2 battle by now. From the skies over Britain, to the beaches of Normandy, to islands of the pacific; from…
Made for the Weekly Challenge "Robot 2.0" in Clinton Jones' Discord. . Scene and mood heavily inspired by "Darkest Odyssey Portrait" by Friendly Robot. Design inspiration and reference is a culmination of Ma.K. by Kow Yokoyama, WW1 tech and Retro Scifi. . For WIP and sketches, view it on Artstation ^^
http://www.3d-coat.com/files/stink_dragon.avi http://www.3d-coat.com/files/orc_autoretopo.avi Clearly its work in progress but its quite an exciting prospect at least for meshes that don't require a highly refined topology. The final post in this 3dcoat forum thread…
So using the matilda rig, I lit my scene in ue4 with a character in it. As apart of a brief requirement, I painted over flat lit screen shots using photoshop, shown here: http://www.3dhit.co.uk/uploads/post-4093-0-85835000-1418779303_thumb.jpg http://www.3dhit.co.uk/uploads/post-4093-0-08914900-1418777248_thumb.jpg then…
[ QUOTE ] Perhaps in the same way that Germans wouldn't like playing RTCW? [/ QUOTE ] All WW2 FPS are played extensivly over here, there are even some crazy neo nazis exclusivly playing them in multiplayer as ZE GERMANS But most Germans don't have any more problems with WW2 FPS than any other FPS. And I really can't see…
3dtotal has a healthy bunch of tutorials generally targeted at any pre-rendered quality. Here's some I saved from my bookmarks but the site has plenty more that go even more specific: https://www.3dtotal.com/interview/182-10-top-3d-texturing-tips-by-poz-watson-hints…
Hello Polycounters, Our Ghosts of War is seeking for a level designer to work on WW2 era open world multiplayer maps. The game is a WW2 survival in first person view taking place in a WW2 Normandy setting. Due to the sheer amount of applications please consider reading this before applying: Requirements -Excellent…
hmm I think all lost the main topic that this person need to learn how to make metal texture first. Than comes bump, spec, gloss and what not. There are like 100+ objects with metal, alloys and metal finish etc in the present world. Obviously you cannont be an expert or pro overnight, arts is all about patience my friend.…
Yeah the split screen mode is what I'm talking about. This model, I think i got in an anatomy bundle a while back, can't remember where. But this sorta thing would do the trick. https://www.3dscanstore.com/anatomy-reference-models/anatomy-reference-bundles/range-of-movement-3d-scan