Hey guys - need some eyes for this peice ! any tips to render wet skin, rushing water would help . and other compositional tricks will be welcome before i set off polishing off this peice. Also finding it hard for the scene to 'mesh' . I have played around with smoke and volumetrics and it seems to do the trick. still…
Call of Duty statue causes LAPD STAND OFF in a games company. http://alternativemediasyndicate.com/2015/03/24/cops-in-stand-off-with-call-of-duty-statue/ Officers from the Los Angeles Police Department stormed the headquarters for the Los Angeles-based independent game studio Robotoki. The company’s designer had pressed…
Im an attention whore. What can I say. Comments of the "you´re insanely stupid"-point will pretty much be ignored since I know I am. I also know Im chubby ;) And on that note. Any more people out there that are insanely stupid? Would be nice to see what you all have Anyway. We won´t truly see the result of todays work…
Hello, so I am possibly going to be freelancing for an indie game dev team - however, I do not have a Maya license. I have the Student version only. So, I know that it's not legal to profit off a model from the Student version. However; let's say that I model a bunch of things in the Student version. Now let's say that…
✨Honestly, seeing people use Smart Viewer Pro in their workflow is amazing. Thanks for the support! Just a quick heads-up: 🚀the 50% off deal is gone in 4 days, so don't wait too long if you're interested.
Just starting to dig into modo and I was wondering if there is an FFD box that can be applied? I see the bend modifier but was looking for a little more...
Hi everyone. I'm the crazy lone developer working on Himeko Sutori. With the new Valkyria game announced today I thought I would see if I could figure out their hand-painted post process effect. I think I got it mostly figured out: I started off by going into Photoshop and making a tiling brushstroke texture. In my…
when it comes to rock type assets, a lot of time can be "wasted" in zbrush. The thing about rocks, is they have a very even similar texture throughout the object, it's not important to make specific areas of the rock unique, as you can see on the bottom example rocks. I would suggest making a tileable texture that looks…