Hello, I'm in a bit of a dilemma about the right tri-count for a low poly weapon model. This is the model, the hi-poly will be baked to the low poly. For test purposes, I have reduced the tri count of one part of the low poly from 5486 tris to 1731 tris by triangulating it further. As such there should be no difference in…
miauu's Select by visibility is updated to version 1.3 Changelog: +NEW: Added the ability to - Select only the objects simultaneously visible in all viewports - Select only the objects simultaneously invisible in all viewports
I want to implement a Hollywood character ejection effect (https://youtu.be/SiO3vCBNt_A?t=178) on my templates using texture procedures in Blender. Can you please tell me how to export this effect to FBX or GLB?