This is a simple problem and I'm hoping someone here has a simple solution. I've been rigging something, and in the below image I've isolated a single eye from the model along with the nurbs controls. Right now the only thing I can do from here is manipulate the Scale Y value from the slider. Here's what it looks like if I…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Loving this so far! I will say, the dark background through the stained glass (that bright-ish sunlight is shining one & through) isn't helping at the moment-- as it should be brighter through that crack, or the stained glass shouldn't be as bright as it is. It's kind of a weird concept, as it's a ruin, so where is the…
I'm using winxo64 at home, and with the exception of some pretty obscure stuff that I can't find drivers for etc it works a charm. Also, it runs 3d apps monumentally (not monumantally really, but you get the point) faster than winxp32. All in all, I don't see me changing my windaz any time soon.
A while ago (years ago actually) I made this little app that let you take screenshots and add text to it in a fairly easy manner. It would also export an html with the images and text correctly formatted. I found myself needing the tool lately but unfortunately it didn't run as well as I wanted it. So I decided to rewrite…
I am looking for an artist with experience creating animatics. The animatics can be done in either 2D or 3D, but what its important is it needs to visually convey the moment. What we are looking for is to prepare an animatic video to showcase a gameplay feature for our game (FPS Arcade Shooter). The feature has been…
Reviving this thread zombie to recommend a little gem i read through recently, "101 Things I learned in Architecture School" by a certain Mattew Fredericks ([ame="https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666"]Amazon.com: 101 Things I Learned in Architecture School (9780262062664): Matthew…
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…