Sorry the late reply, so totally +18 to be honest, a visual novel +18 with a few choices that influences the story. I'm sorry if I didn't explain it very well in the post.
Hey! it works, sorta. Thanks a bundle. Beast's lightmapping isn't as expansive as Lightmass' with how you influence it's range and intensity, so I'l take a nice middle of the road and combine the intense lights from manual placement with emissive textures. though that sign bit really disturbs me. I'l see if I can apply…
even though i do appreciate these screenshots, especially when i was trying to learn, these types of images i feel are particularly "bad" when dealing with the thievery tool ".a.-i.-" they could probably replicate your exact model now an i know already "they've" been lurking the forums. Otherwise here is a video:…
Type: Freelance / Remote Duration: Short-Term (with potential for extension) Start Date: ASAP 📝 Project Overview: We're looking for an experienced Unreal Engine developer (UE5.5) to help implement a prototype gameplay mechanic for a two-player online co-op experience. This is a mechanics-focused task that involves physics…
Looks good, you're gonna make it. :D General question out of curiosity: I've never made a 1:1 "copy" of someones art, i "steal" but i always try to bring something of my own to the table. When you recreate something like this, how much are you motivated to replicate every fine detail exactly like the original? (example:…
I made a high poly mesh in ZBrush and decimated it. but after baking it, it leaves this weird low poly cluster. Tris: 3mil Low poly is already smooth if anyone can fix it, I would appreciate it a lot! Thanks
Thank you for the replies, I really appreciate it. I should probably explain I am not looking to do a game asset, but a high poly render in blender. I just googled what you said. Was an interesting read, thank you. It doesn't look exactly like I want but I will definitely try to do it that way if I can't get the look I…
Hey OrganizedChaos, I'm not sure what I'm going to be doing next. I'm mainly just looking at stuff that inspires me, or makes me say 'Oh damn that's cool!' and then try to replicate it on the computer. I've been wanted to do a high res version of the Mako from Mass Effect for a while now, so I think I might move onto…
thanks for the reply, but i'm afraid it didn't work :| for juggernaut, the only files there are that can be replaced are either the items you can buy in the store (which is not available in the test build) or the standard jugg_sword files. and replacing those gives as a result him just holding nothing. you say "compile the…