http://www.forsaken-game.com/index.php The guys at forsaken mod are looking to take on artists of all types. If your looking for a post apoc type mod this is a good place to start! Apply at the page above. http://www.forsaken-game.com/media.php
Anyone know about this contest? Toolkit: http://planetfallout.gamespy.com/utilities/2/GECK-Mod-Tool Contest: http://planetfallout.gamespy.com/articles/features/559/Vault-Tec-present-Project-Safehouse-Fallout-3-Mod-Contest Ever since a started playing Fallout 3... I have had the idea of a dune buggy in the back of my…
A new release from softimage. an update to their XIS Exp for HL2 along with the valvesource mod tools which adds the nice ability to import and export vmf files (aka uncompiled maps made with hammer). http://www.softimage.com/products/Mod/v4.../v42/downloads/
Hello all, I'm Freelancer I'm head of a mod team that focuses on making mods for ArmA II and we're currently looking for some new members we have a wide range of available spaces. 3D Modeler.Be able to make High and low polygon models and have knowledge of how to Uvw-unwrap if not be willing to learn how to un-wrap…
Sweet thread! I remember seeing this guy working on these buildings over a year ago at the taleworlds forum... I love how people are modding the game to be less quaint. Since the game was in development for five years, and started off with efficiency in mind (?), the graphics have grown really dated. I haven't seen anyone…
Just finished another Skyrim mod I've been working on for some time, its live over at the Nexus. This mod comes with a sword and dagger, part of a larger series.
Mods are perfect simulations for working in the industry. You do a bunch of work, have a blast, scrape by on next to nothing, and in the end, the project gets shit canned and you trundle off into the world looking for a new gig but this time with a few more portfolio pieces. The only difference really is that the pay in…
I've been working for over four years on a large mod mod for TES5 Skyrim, called Duathfel. The mod's aim is to create an engaging story, multiple questlines, and many new areas to explore. While much is completed, there is still a lot that needs to be done. One of the areas I'd like help with is creating new models and…
hello could you please explain to me how vray displacement mod works in 3dsmax? when i import the mesh and apply vray displacement mod nothing happens.
[ QUOTE ] OK just had a tinker around with this, and Mod Tool 6 exports OBJ, FBX, and .X. It is possible to get models in Zbrush for example. Who needs (most of) ultimapper when you have XNormal? I'm impressed they didn't go all gungho with making it a closed application like discreet did with gmax. I think it's also worth…