Since my MaxScript is a bit rusty... Is there way to see if a selected edge is on a UVW Seam? Basically I want to make a quick script that does a dot ring( which I've done ), but I want it to not select that ring if one of those edges in that ring is a seam in the UVW. This would all be done in editable poly mode. I can do…
yeah you certainly have your work cut out for you- but that's the point no? No one would give you props if what your`re doing was a cake walk :P for the chain retopo it might just be best to UV and retop 1 of the links, then just use the highpoly positioning as a refrence for repositioning the low. kind of a pain I know-…