@gnoop It's not about game licensing and stuff, I'm trying to up my skill, so I care about precision. If I'll ever put it in my game - of course I will alter it. @sacboi Ummm... nae. I was reaching low hanging fruits for many years, I think it's time to rip off the bandaid and go hard. This project I've chosen specifically…
Is there a way to turn a simple poly mesh into a FFD object to deform another or several other mesh objects? Box or cylindrical FFDs will not work well with the objects I want to deform. I am working with Max 2009 64 bit.
You are right about the big value of this forum :wink: .. But also i have the impression that usualy people go through some education (school/ certified courses) to gain this skillset. But even then sometimes aren't hired. Maybe those "uncertified" users are "cheaper" ?? IDK what is more "best way" in the long run. Also…
head changed little, (a lot on my eyes, I guess the mesh is much closer to the real thing), spent a lot of time using a LOT of FFD 3x3x3 4x4x4 on the hair xD, accidentaly coming up with a nice way to make hair planes bend on top of each other without crossing (overlaps), I may have pushed it too much tho... (pretty much…
http://kotaku.com/the-depressing-black-market-where-games-are-ripped-off-1516904667?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow slightly off topic, any of you mufakas wanna make me a website like facebook, but green and called cranium novel in 2 weeks, budget = tree fiddy
Sup, I just finished my latest personal project, did a couple beauty shots , heres one of them. For anyone who played FFX , you might recognize this enemy called Iron giant. always wanted to do a fanart of FFX so here it is. If you go to my DA page you ll have the wireframe and a close of of the face.…
This is a 3d environment based off of the 2d Mystery Shack from Gravity Falls. I created it using Maya, Zbrush, Substance Painter, and Unreal Engine. I had so much fun with this project and I'm excited to show it off!
Working on it, going to try more color variations, and I´m thinking of the possibility of adding smoke to simulate a barrier rather than painting it (it works in my mind, I´ll see what I can do) and have to do something else for the environment because man, just not enough I´m willing to render ffff
Great start, this already feels well-planned. =) Your references will really pay off once you move into detailing and lighting. Sticking to greybox at this stage is a smart choice, it helps lock in composition and scale before committing to assets and materials.
No Per, don't stroll in here with your 'sarcasm' and your 'FFFF's. The question is clearly insane, and Richard Kain is setting it straight in a world full of bendy, curly things. Like a man with a giant hair-straightener, and a hateful, frighteningly crazy glint in his eye as he stares down the curly pasta on his plate.…