Hi everybody , I just start my brake caliper today , without so much references Here the render , I need feeback for the wireframe which I find quite horrible .. and maybe a way to improve the top part at the left of the round which doesn't look like reality at all Thanks for reading :)
Hey guys, just finished up this scene. would love to hear what you think - critique always welcome. Inspired by the Shadowmoon Orc clan in World of Warcraft. Rendered in UE4. If you want to see anything specific (wireframes, textures, etc.) let me know. My ArtStation https://youtu.be/anLfeaaw2nA
Hi, Just got back into modeling. Just got a few simple questions for you guys. 1. How do you change the background color in 3DS Max when you render? 2. How can you render out your character model with the both the material and wireframe showing? Thanks guys!
Hi guys, Im new to polycount and hard surface modelling. Im having this weird streak when I smooth my model, any suggestions on what im doing wrong?? http://imageshack.us/photo/my-images/189/streak.png/ wireframe http://imageshack.us/photo/my-images/510/streak2.png/
Hey guys, just finished up this scene. would love to hear what you think - critique always welcome. Inspired by the Shadowmoon Orc clan in World of Warcraft. Rendered in UE4. If you want to see anything specific (wireframes, textures, etc.) let me know. My ArtStation https://youtu.be/anLfeaaw2nA
https://www.artstation.com/artwork/854wE I recently got a chance to go back and update one of my older ships for Fractured Space. Concept & all artwork by myself, rendered in UE4. 3ds Max/Photoshop/Quixel Comparison gifs between the newly updated version and my original from a year ago: Wireframe:
Hello Everyone, My name is Michael and I am on my road to become an Environment Artist, starting with small props. I am working on this stylized hammer. For now, this is the Low Poly version (6K polys). Can you give me your opinion on the wireframe? tips? tricks? suggestions? Silhouette? Thank you
I am having a problem with this model... here is the Wireframe (i know it looks terrible but i dont know how else to get it to look good and this is the error i am getting Now would it be best to just redo that piece or go ahead and bake it and sort it out in Photoshop with the Smug tool? please help...
Very nice metal ! I just think this hammer looks a little bit like a plastic ( I mean this holder, sorry for PRO english :D ). Maybe there is too much specular. Did you beveled the edges on the anvil? I just can't see this on the wireframe :D
@throttlekitty I tried all of your suggestions, but nothing improved. Also discovered a new bug 1) Activating Wireframe on Shaded also does not work if in other viewports that are not perspective. I also tried exporting my mesh and into a new scene, and it's the same problem as the previous scene.