Hey all, I've been browsing polycount since the days of quake2 but have yet to post anything. I'll be graduating from school in a few days with a certificate in 3d animation. I'd like some critiques of my website/portfolio. Much of it is a work in progress and I have some newer work that hasn't been posted yet. Please…
As the title implies, I'm a student learning 3ds Max. I'm learning how to take the details from a high poly model and bake them onto a low poly model. I've never posted on Polycount before, but I visit this website often and regard it as an honest and true test of one's abilities as a game artist. With that in mind, here…
Hey there, fellow 3D enthusiasts! Welcome to Day 58 of my epic 180-Day Topology Improvement journey here on Polycount Sketchbook. Buckle up, because today's update is all about my iron model and the progress I've made! First off, let's talk about why I embarked on this topology mastery quest in the first place. You see,…
Hey, so I figure its time to start posting on Polycount and not just reading. For a bit of background I am a game design student and build source and unreal maps in my spare time but uni actually got me back into the 3D Max side of things again. Anyway feel free to post any critiques. Thanks Mat
Hello Polycount-goers, Sandswept Studios is currently looking for a part time, non-paid 3D modeler (possibly with pay in the future!). Rather than re-write everything, I'd like to supply a link to our jobs page. http://www.sandswept.net/info/jobs/ Send us an e-mail to jobs@sandsweptstudios.com if you're interested! Thanks…
Hello Polycount! This is my first post here :thumbup: Today I decided to maka a model of a grenade I sketched yesterday. I worked with the sketch as my starting point and modified some of the design while working. Used: 3ds Max, Phothoshop, dDo and Marmoset Toolbag 2 The result(marmoset toolbag) Some model stats etc
Hi Polycount, i'm having this wierd problem with my mesh when i import it from 3ds max into UDK, does anyone have an idea of what this may be? Notice in the max's viewport all is fine, but in udk you can see the issue around the mouth and eyes and on the back of the head, also the light/dark texture variation. In Max In UDK
www.garcellano.com Hi everyone, I've been on the polycount forum for quite a while, but I'm still pretty new to the site. I'd like to have some constructive feedback on my 3D portfolio site and my work. Any recommendations would be great. I use mainly Maya and I'm currently focusing on more Environment/Prop Art. Thanks,…
polycount 4k texture res 2048x2048 PBR textures Metallic/Roughness/BaseColor/Normal Hiding minor details, and the back of the slide looks ugly. :P I'm really new in 3D area, want to start make money, just don't know anything about rates. :poly127:I think I've actually asked this before = = What is this feeling...
Hello all. This is my first post on Polycount and i would be honored if all who see this page leave a comment or critique on my Model. Created in 3ds max Rendered in Marmoset Textured in Photoshop,Ndo2,Ddo I would also like to know if there is another way to post my pictures with higher resolutions than the attachments…