I'm moving from the 3D printing space to the games industry and have no problem baking the high to low, but I'm having a hard time finding out what "current gen" polycounts actually are. I know it varies between games and objects, etc. but if anyone who knows could attempt to answer it to the best of their ability, I would…
Hey folks! We're looking for a contract Environment Artist to help out on our new F2P PC shooter (Extraction) here at Splash Damage (south-east of London, UK) http://www.splashdamage.com/content/environment-artist-contract The ideal candidate must be able to demonstrate in their portfolio a varied degree of 3D work, and a…
welcome to Polycount! you might want to concentrate your efforts on one thing at a time, learning 3D basics first for example, and maybe programming later if you ever get to it, but theise are two different jobs all together. So if you are more of an artsy person, i would stick to 3D! ;) You will also want to look up the…
Something to keep in mind. Once you learn the basics learning workflows for environment art or characters is somewhat easy as far as poly modeling goes. You're using the same extrudes, cuts and chamfers as you do when you start out. You can always do a mixture. Use 3D Motive to start out and get the hang of the programs.…
For me it was the only real field that seemed to make sense. I originally wanted to do 3d animation for films, because games didn't have 3d hardware and I loved the 3d space. Made a very clunky megaman X and Samus out of deformed primitives, textured with flat color phong or procedural materials. While in my local…
36. Old AF. A few white hairs in weird places. Left previous career two years ago to go into debt and risk everything to self-learn 3D art full-time as an investment into my future happiness and sanity. A lot of my friends and family think I'm an idiot, I've yet to build a solid argument against it. My life these days is a…
Okay. What I'll probably do is sculpt it until it's pretty much finished, retop it, and then project the details back to it so I can get and make use of a low-mid poly version to unwrap and texture. I plan on using Texturing.xyz textures and projecting a head base mesh from 3D Scan Store or something using 4DWrap. One of…
Hello Polycount community! I wanted to share a project a that a group of us has been working on for the past few months.we are uploading new assets every Thursday and New FREE assets are introduced every month! We have a wide range of assets, including people, objects, and spaces. Sign up now and take advantage of 100%…
Hey polycounters, I have a discount code for an upcoming 3D Printing workshop out in Pasadena Ca. It is being thrown by Mold 3D, you can check out their site here http://www.mold3d.com/blog/2015/3/23/3d-printing-for-character-artists-workshop They are gonna have Ian Joyner at the workshop as a special guest instructor.…
Hello! I'm looking for some critics on my work, then Pior (community member) showed me Polycount Community. For presentation, I'm currently work in game compagny, but I don't practice lot 3D. I use 3dsmax 5, and only basic fonctions like "extrude/cut" for modeling on "edit Mesh" mode. On character there are 2x512x512…