Ah, ok. Maya is stubborn, it won't render a scene if file textures are missing it doesn't seem to matter even if they appear not to be used in the scene. But destination does not exist; is the error I get with some file textures, but the destination does exist ? Do you know how, with MEL / Python I can quickly with the…
Thanks for taking the time do this! You're a good lad. What insight can you give to people who are looking for work in California/Austin/Seattle that reside in the MidWest? What could increase the chances of getting an email response without blindly moving with the risk of losing money? When applying for an Environment…
If anyone wants to have this in Maya I've created small script that does same. I've tested it only in Maya 2012, but it should work everywhere. You can just paste contents of .py file into Script Editor (PYTHON tab) and run, or you can follow README how to make script more permanent on you shelf.…
Its always a bit risky to explicitly define a path IMO, You can get temp folder location with Mel using this command http://help.autodesk.com/cloudhelp/2017/ENU/Maya-Tech-Docs/Commands/internalVar.html Or use python because its better in every way..…
This tool looks just like what I am looking for! I tried importing it according to the instructions and am failing quite badly at it. According to it I have to type import amTools in the python command line. But when I do it shows # Error: ImportError: file <maya console> line 1: No module named amTools #
The contrast on the barrel - especially the black lines between the staves - seems excessive. I'd reduce the black to a dark brown. The textures are nice, but they feel monochromatic. Something more colorful might round out the portfolio. (Bring me - a shrubbery! Sorry... Monty Python moment...) Wall paintings in Aztec…
afaik none of the widely avaialable tools will give you texel density across multiple faces, let alone multiple objects. I imagine that's not because it's particularly difficult (it's not) but because It'd be incredibly slow to do with python or mel in Maya. It'd be orders of magnitude faster in max but it'd be a pain in…
Hello I don't know if this will solve your problem, but I've made a python script for maya to transform the locked normals into hard and soft edge. This way when you export again in max the smoothing groups will be there. http://www.creativecrash.com/maya/downloads/scripts-plugins/polygon/c/lockednormals-to-hard-soft-edge…
Hello Polycounters, I hope you having a good time ... ;) I have an undergraduate degree in computer science in Operating systems, and i have an intermediate skills in both programming( java, python) and math ( linear algebra..) My question here what should i be learning to be a gaming programmer ? What programming language…
Hi guys! This is a tool that I'm working on to speed the process of building modular objects and export them to game engines with few clicks. There are some scripts that do the same but are written in python, so people that use maya LT can´t use them unfortunately. I decided to develop my own script and add some useful…