Hi there Im creating a simple wood carving element but i get this wierd issue with my lowpoly mesh as seen in the picture below I have tried any smoothing group, auto-smooth etc. Changing smoothing groups does not alter the look of the model so im trying to think there is something else wrong. I get the same kind of issue…
Hello! The new 3.05 features are a huge improvement to toolbag. With the bug fix of baking normal maps from LP to LP, making LODs easily and allowing other workflows is now possible in Marmoset. But I still seem to have found a few small issues when baking from one lowpoly to another. Here in this setup I have identical…
Hello there. I've been using 3dsmax almost 2 years now (seft taught and some friend teach me). Lately i have apply in Gameloft and they gave me a test: make character a lowpoly of "Maria Sharapova" with 600tris max :poly142:. I dont' have much exp in character modelling before ( i certainly work on environtment) :poly122:.…
Hi! I come here to ask two questions. 1st is, is this problem with jagged lines in textures caused by not having 90 degree UV islands? And also, I would like to know some tips on the workflow with highpoly to lowpoly. I would like to know how would you approach the texturing process where you would be able to use the…
Hey guys, There used to be a thread about how to mirror lowpoly uv's without having and edgeloop deviding the mirrored parts. You where supposed to put the uv's halfway past the edge of the unwrap, and then set your texture to "mirror" instead of the usual "Tile". Problem is that when I set it to mirror it doesn't fit at…
Hello there im an beginner dev im using blender atm. May i ask for lowpoly model? Im planning on using handpainted style for my first indie game. May i ask how do you make the eyes blink or move on the characters? Like in suikoden 3 or tales of symphonia or wild arms 3 rpgs. May i ask do i draw directly on the model or do…
edit: concept! This is something i did yesterday. I had a quick go at sculpting the head (topology of which is sculpting-base, not final geometry), which turned out okay i think. Obviously the hands are still pretty high in polycount compared to the rest of him, but i decided to just make a mid-poly hand for general usage,…
Hey everyone, I've made a few treasure chests along with some various loot, available on the Unity asset store https://assetstore.unity.com/packages/3d/environments/fantasy/rpg-loot-pack-130727 It's lowpoly and should work fine on many fantasy/rpg games or demos to quickly get some loot in your cool game. The pack…
Hello all, my question is, if it's possible to bake a normal map from a highpoly ZBrush-model onto a lowpoly model which is already UV-mapped. I think it should be possible somehow but I just can't find any info about it. So, if somebody has too much time and likes to answer on this... (: Cheers!
More or less my first post in this nice forum and definitely my first LowPoly character. I was a bit frightened at first to post my amateurish work here along all those great artists...but we all have to start small right :) So what this thread be all about you might ask? I want to get better at modelling and for…