Hard edges have little to do with the angle of the geometry. A hard edge is something you define, in max by using smoothing groups and in Maya by tagging the edges as hard. Though there are some automated ways to define hard edges by angle in both apps.
Hello i want to make tconcept hard surface things maybe even in 2d.Have someone online schools names who can easy teach this?I prefer long time education with feedbacks. Thanks And i have another question its how is hard surface concept path?If i want to do hard surface props?Characters too
Hello! My name is Andrew. I'm a hardworking and self-motivated 3D Artist with a passion for asset creation. I'm always striving to improve my artistic and technical skills to meet industry standards. I have experience in hard surface modeling and prop art. Additionally, I am comfortable with PBR using Substance Painter.…
Hope everyone has a great 2024, been here since maybe 1998, so its been a while, but yeah good luck to everyone , work hard and prosper. I did not see another New year thread, but if there is , my bad :)
Warrior is a modeling practice that aimed to improve my hard surface modeling skills in modeling tactical clothing and gear, as well as texturing skills. It was a lot of fun modeling this realistic 3D character model and learning a lot in the process, especially in Substance 3D Painter. Discover more:…