Apply here: https://www.tesla.com/careers/job/3d-visualizationspecialist-60607The
Role The 3D Visualization Specialist is responsible for the
creation of real-time computer generated imagery. Primary tasks will involve creating
beautiful imagery portraying our vehicles. Additional responsibilities will be to maintain…
We are currently looking for a full time Level Artist (Entry Level). Day to day activities will include: * Using pre-built art assets to construct and light 3D environments in our proprietary world editor * Work closely with the Senior Game Designer and Art Director to create varied layouts that take into account the rules…
The Playful team is looking for an amazing FX/Tech artist to help bring our worlds and characters to life! REQUIREMENTS* Particle FX expertise - kinetic, high quality FX in differing visual styles * Technical skills to create performant, real-time PFX systems in engine (and debug/tune them) * Strong Photoshop skills for FX…
Our newly created and rapidly growing game development group is looking for a talented and passionate 3D modeler to work in in Newport News, VA. The successful candidate will be working on a series of exciting next generation military training game products and architectural models. With strong 3D modeling and texturing…
I get asked for book recommendations all the time. I have bought a ton of books over the years but I find that I recommend the same three books every time. So what Im looking for are you absolute 3 must have books for a given subject. Ill start with my 3 for modeling and texturing the human form: Bridgman's Complete…
Who we are: The team is currently 2 dedicated programmers (Could not make art to save our lives) When we want to do it:We're looking to push out a VR game in the next month and a half to two months. Currently 20% of the systems are done on the programming side and we officially start the project May 16th. What we want you…
Here are some examples, My few year old 8mp compact p&s(Canon SD1100), now sure you can buy a better P&S than this, but all p&s cameras generally have the same weaknesses when compared to a DSLR. VS my Sony A560 with 35mm 1.8 lens. First: Canon at 400 ISO: We can see the jpeg artifacts here, and smudging for noise…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
I learned qwerty for maya at school. I learned I prefer maya over max at school. The 18 hours a day I spent at school experimenting ahead of the course material I did on my own accord. 5 years later I re-learned maya and a new way of navigation, controls, normal mapping, texturing, and virtually everything that wasn't…