Hello! I did a first pass on the rocks, created the shader and added some placeholder materials from free asset packs. Now that i'm looking at it, it probably needs another layer of sculpting,and each rock should have its own individual uv set instead of all being packed in one. Later on i'm going to try some radial tiling…
Well first off, I think its really important to realize its not 2x or 4x, its 4x and 16x. I realize 2x or 4x are commonly used terms, but they are only correct if you're counting in one direction. Generally I wouldn't harp on this, but when you're talking about texture density per X units its pretty important. If you've…
Clean modeling, clean texturing! The main problem here is that it lacks any character. Large dinks and dents, some nice specific scratches to show unique wear in "focus" areas, some personalized numbers written on the buttstock with a sharpie, basically you need some focal points, as right now it all sort of blends…
pior, when I saw it, I was also hooked on the idea of porting stuff like that to max or whatever (as you can see I searched for related work). But after looking into the math involved on the first one, and the fact that most research on this topic is done by mathematicians and not classic computer scientists, and the fact…
Hello ! So, some updates ! I worked on the grass shader this time. Grabbed some cool tutorials on youtube helping me with the shader/tech side where I'm not so comfortable with. I basically used Virtual texture in order to get the terrain material color on the grass blades. For the grass clusters I simply made them in…
Hello fellow Polycount...ers! I'm predominately a Source mapper and this was my first *real* project in the UDK and, really, the most major modelling and texturing project I have ever undertaken. My aim was to create a test environment with the sole purpose of learning the ins and outs of how to build a small part of a…
So with Project Glass on the horizon I guess we're not too far off from experiencing Augmented Reality games on a large scale. I imagine an AR FPS with your friends would be pretty fun. Like paintball but without the paint and stinging from getting hit, not really limited in play space either. An AR LARP would be very…
there is virtually no lag, only an offset (5 mm between the point where you put down your pentip and the cursor is displayed) this can be slightly corrected by configuring your tablet but its very far from perfect. and the scratches are only on the semi new ones (2006 till 2009 models?) who have glass surfaces, since glass…
Hey, I'm hoping somebody can help point me in the right direction for figuring out how to get my rock mesh kit to seamlessly blend each mesh into the next. I've experimented with Distance Fields and Realtime Virtual Texturing but neither seems to do what I want, based on my experiments. It seems that each was made to…
'Ey! Since hard surface is not one of my strong sides, I forced myself to model something in hopes of a remedy for said weakness; the vintage Ronson Typhoon lighter. Since I've actually ordered one off of ebay just for this project, I've been measuring, eyeballing and cross-referencing it against the original US patent.…