think of what you'd pay to get the unreal engine and how many units you have to sell till you have the point where it doesn't give you the cut you have now, once you have the money you could still buy the real deal engine and stop paying royalties. Of course if you sell millions of games at some point it will hurt you but…
Anyone else having issues with this engine version being a total crash fest? Right now it's worst than the "customized" (ie. we fucked it up,removed a few things..have fun) version we used to get from clients. I've mainly been using the material editor so far, but it crashes at random. Example just connecting a node might…
Yep, very cool. This time around UDK has a commercial use path. Hopefully with all of the free engines now available new studios will sprout up all over the place. It's also nice to see game engines such as Unreal being made readily available to other industries, it might eventually lead to a healthier job market for real…
Hmmmm...the new update to UDK gives users the ability to bind UnrealScripts to Windows DLLs. This effectively extends the engine, and makes it possible for users to code their own C++, compile it into a DLL, and then use it with the engine. That will definitely make those unsatisfied with UnrealScript coding happy. The…
Who says they are? They'll make more money this way. Also, they undercut all the smaller free engines. Who wants to use Torque when you can use Unreal?
this is quite awesome news and a great move by epic. oh and yes, Richard no engine sources and alike, as expected. Which means it's use is along the lines of many "user oriented" engine/editor toolkits that provide bindings to a script language (or c#...) and no internal sources. But one gets quite a big battle proven…
I haven't loaded it yet, but I imagine that UDK is a newer engine than UT3. UT3 build was only got updated a little in the latest patch. edit: what Jordan said!
It's a matter of balancing overhead. If you are going with a digital distribution title, you can probably afford the 25% overhead for the game engine. If you only end up making $10,000 on your first game, then Epic's cut is less than if you had bought a full developers liscence. If you hit it big and make some serious…
I wouldn't go quite that far. As I pointed out earlier, Unity is probably the best riskfree choice for indies. That doesn't mean its the best option overall. But it is definitely the option that represents the lowest amount of risk. (you spend nothing, and continue to spend nothing, zero overhead is always nice) Out of the…