I have watched just about every one of the videos for the cry engine and the UE3 and the cry engine looks like it has more versatility than the UE3. The main thing that it can do that would save months in dev time is the way its editor works. The what you see is what you play, the auto sectoring, the lighting, the ability…
I think the lighting model for the unreal engine is fine for games that lean more towards the fantastical and yes with some tweaking and a few workarounds you can mimic some of whats going on in the Crisis lighting setup. Of course it would be tough to get the same digital video like fidelity they have going on with the…
[ QUOTE ] doom 3 = best engine ever, nuff said. [/ QUOTE ] Personally I still think Doom 3 is the best looking Next-Gen game released thus far . I don't know if it is the best engine but im willing to bet ID's new engine will blow them all away I just hope you guys don't become 3D realms ..I mean Carmack did say right…
I guess it always depends what the engine and level editor is built for. I'm sure the Crytek engine is better for large outdoors, and if you have seen the videos of their level editor, with all the mesh brushes etc. well, it's awesome for the kind of game they're making and it's easier and faster to get better results than…
Really, I like the Unreal engine. Cry Engine just seems too much for me. Overkill on my hardware, unless it's brand new, which mine isn't. Console wise, If they can get cryengine 2 running that well on a console, than i'm all for it. I just want a fucking compy that can run that shit max settings. That'd be tits.
its all about the lighting model. and i think UE3 lighting model is kinda crap (personal opinon of coarse) it makes every game made in it look like a UE3 game, kinda like doom3. the cry engine has a more realistic lighting model and seems to mimic lighting conditions very naturally. another thing you have to take into…
[ QUOTE ] Either the transition from pc to 360 lost some horsepower, or more likely the reality of actual game code running in the background and having to fit everything into memory meant some bells & whistles had to be cut. (and that's just an observation rather than a negative comment about UE3. It's obviously a very…
[ QUOTE ] Although no rendering engine in the world is gonna make shit-tastic art look good, it's a balance of both the engine and the art quality. [/ QUOTE ] Quoted for truth. It is a balance. That said, imo If you're smart about what you do and how you use your resources, and depending on the type of game, it *is*…
I really like the lighting engine Cry have got going, nice soft shadows too though I wonder how much they can retain past the demo stage. Their foliage stuff is really nice too but theres some pretty big open levels in UT and theres a comparable what you see is what you get / ability to use old shaders to make new ones and…