Is this possible from ue4? edit: From the research I have done, there is a gitf built in plugin for ue4. Also found this: https://github.com/code4game/glTFForUE4 But these plugins only handle import. I don't think there is any exporter from ue4 in this file format. Hope that changes in the future.
I'm having trouble in ue4 with this rope blueprint. I made the mesh using a spline with a sweep in 3ds max with the spline being 50cm long. In ue4, I input the Section Length variable as 50cm, but because of the angle in the sweep, the geometry is technically a little longer than that resulting in the gap. Is there a way…
Hi, I have a couple of questions about Maya workflow for UE4 that I want to ask. I blocked out my entire level in UE4 to real world measurement so it is huge. Now I want to use Maya to model/uv assets then send them to UE4. However, I find it so hard to model to real world scale in Maya. Is there any way to change the…
So I am just really thinking about the worth of substance designer right now for UE4. It seems to me a lot of the node based functionality in substance designer can be done in the UE4 material editor. So then what would be the point of the node based system in substance designer with UE4. Here is my breakdown of the…
Hey guys, Need a little advice from anyone that can help. I'm trying to extract my heightmap from world machine to use within UE4 but for some reason UE4 isn't interpreting correctly and the terrain itself is flattened out and I cannot figure out why. I have used the correct format / size required by UE4 for the heightmap…
I was curious about (and couldnt find) a better way to import maps from substance painter to UE4. In UE4 it doesnt accept height maps, which I feel is the main reason this texture is feeling lackluster? Probably wrong. I have tried to use a lossless file format to import it, which helped a ton, but still am losing out on a…
Hi everyone, maybe it's the hundredth post about topology , but i want to make sure that what i am doing is right . So i started to make some assets for my project for ue4 like a wooden door for a house . I want to know if the approach of the second image is right or is completly wrong ? If it is wrong , please tell me…
Hey guys, my university hasn't transitioned to UE4 yet and I need SpeedTree but all I can find is the UE3 demo and the UE4 full version. Does the UE4 full version of SpeedTree work with UE3?
Personal project that I was working on recently between my freelance gigs. Rendered in UE4, modeled and baked in Modo, textured in Substance Painter and Photoshop.
For this one I've actually found nothing on the internet so far. Thread is 50% Substance 50% UE4, so I'll let the mods decide where they'll put it. Problem I want to work with Substance Painters new mesh masks, therefor I need multiple meshes that have to be parented (I think so anyway). However, in UE4 you can only 'send'…