Hi! The thing that is sticking out the most for me, is the noisy reflection of the surface. Looks like the roughness might be too high contrast and low resolution. Keep it up :+1:
That Chris Plush Vett looks pretty snazzy, like those wires too and working with subd Srinkwrapped surfaces makes imo class A modeling, less of an overall hassle.
Yeah exactly, this is how we hide clipping between parts. Looks a lot nicer than just metal clipping into other surfaces. You can also take a look at our highpolies https://www.artstation.com/airbornstudios/albums/3081917
hi people! i've been working on this model learning more about hard surface modeling, made and rendered in blender and the textures in substance, it's fully rigged although i'm not the best with rigging yet.