Hey all! I'm new to Polycount and 3D art in general so ANY feedback is welcome. I'm a 2D concept artist and illustrator trying to broaden my skillset and expand into 3D prop art. This is a small set of stylized assets I made using Maya, Zbrush, Substance Painter and Substance designer. Will update this thread with more as…
Orcari games are looking for a creative environment artist to develop stunning natural biomes and settings targeted at the next generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote so a high level of communication and self-management skills are key. Requirements: * 3+ years…
Yeah, that Activision article was an illuminating read and whether use of scanned data will impact to any significant affect upon jobs per se, is in my opinion yet to be quantified or envisioned for that matter.Though indeed very cool too wander around a hyper real environment as a player but if gameplay isn't of the same…
Starting a new environment to further practice foliage skills and general environment art. Aiming towards a dense forest scene with a single central prop (Tree + Capsule) as the focus. I intend for this to be quite a long term project, given its scope and also the fact that I am in the middle of my semester and so will not…
The first method that Toon Boom Harmony and other animation apps do to have bone animations is that you have the bones deforming the control points of the vector curves. So in the same way that you manipulated the control points of curves while designing your SVG art, the skeleton joints / bones would be transforming…
I think that that environment is built like a 2D tilemap, but done with quads in 3D. The art has a higher fidelity than pixel-art obviously, like using normal maps so that details can "pop" out of the tiles and react to lighting, as well as decoration in the form of flowers, rocks etc. besides the ground tiles. I think you…
First job: I got approached by someone from a local game studio through deviantArt (yes, I know). Artstation didn't exist at the time! Got an interview and art test, lading at a concept artist position. I don't recall ever applying to an concept art/illustrator position to be honest, even freelance commissions start with…