I'm guessing you're exporting from Maya? (It helps to indicate the app and version) Did you try the advice in the Unity help docs? https://docs.unity3d.com/2018.1/Documentation/Manual/HOWTO-exportFBX.html#Maya https://docs.unity3d.com/Manual/HOWTO-ImportObjectsFrom3DApps.html#Maya
I don't know solution to that exact problem but just in case you are not aware, maya has an incremental save feature. just toggle that on in the Save options. Anytime working with an error / crash prone part of maya (xgen is pretty buggy), it is always good to just spam save and then if you get any weirdness, roll back to…
I meant pins In Blender . I don't know if MAya has something similar. Last time I used Maya was 20 years ago. It was just my guess Maya perhaps has it. At least I think Roadkill plugin for Maya should do it since it's based on Blender UV code. But I have no idea if it still works in Maya.
I don't have an answer but you're approaching the problem backwards. - hopefully this will at least prevent you doing a load of work and then hitting a blocker. Rigging something that behaves in this way in Maya is a long solved problem with a wide variety of solutions. Getting this to work as you describe in unity is not…
working in windows 10 and maya 2022/2023 This is probably a stupid question but it is something that bugs me endlessly and I have not found an answer. If I copy a file from windows explorer and paste into maya, for example a filepath for a texture to use in a material, this bit is always added: file:/// for example…