Hey everyone! I decided to push my skill in modeling, so i'll make some post apocalyptic asset. So here is a start of first one - lowpoly truck. Any critique and suggestions are welcome. Thanks =)
Hello! I can't weight paint on my lowpoly mesh. Brush just makes no influence on weights (only gradient alt + LMB making effect). For example i want to remove weights for this bone (red selected) and this mesh (yellow selected). Can someone suggest a solution? I am facing this problem every time i try to rig a lowpoly…
Hello guys, I just found out about kitbashing assets, and I have a question I cannot find an answer to. Say I have all these pipes and assets that i put together and make a robot. How do you make this into a lowpoly? Because baking all these details into a bigger shape doesnt sound like its gonna work.. do you make each…
hi everyone. i just joint recently. here i like to show some props that i am working on, its actually my first time that i am creating lowpoly props for game. c&c are welcome ! Update :
Hello everyone, Im looking for all the advice I can get on my lowpoly female anatomy here. Pretty straight to the point. so here is what Ive got so far: currently weighs under 800 tries. thanks for your help!
Hey guys i've had this idea in my head for a while and wanted to know if you guys think it would be usefull enough after seeing some lowpoly hairmeshes and trying to create some myself i wondered if there wouldn't be a way to script a tool that would make peoples life a little easier Basicly what the script should be able…
Alright so Ive been hogging up the mobile WAYWO long enough! Ive decided to make a thread to get some feed back on my lowpoly character art Ive been working away at for the last week or so. Nooru beauty shot breakdown
Hello, I used to use a software that projected an existing geometry (lowpoly) into a highpoly geometry. I used this to reproject our base body lowpoly geo into Body scans. The software worked like the following: You mark certain amount of points on the lowpoly mesh, then mark the same points in the same order in the…
Hi! While working on my recent project, I begin to wonder, does "clean" topology matters at all if it's a low-poly asset that uses normal maps? For example: This small stone pillar - I just exported decimated mesh from zbrush and cleaned it up to avoid extreme triangles and other artefacts. In the end it turned out even…
Every kitbash pack I've ever found has always been 100% highpoly, and I'm curious why that would be.I mean if it was meant for VFX, that's one thing. But are none of these aimed at game artists, or am I missing something?Adding on some bevels/chamfers and subdividing is a hell of a lot easier than retopologizing and UV…