The one on the left is baked in Marmoset Toolbag 3 and the one on the right is baked in Handplane. The two inner rim lines are actually floaters but every time i try to bake in Marmost toolbag it always comes out horribly like this. It seems to be just floaters that this occurs on, I've tried a range of models and floating…
Hey Peeps! Wanted to ask your opinion, how do you think what is the process of making floating geometry for Doom Eternal? Do they model by hand those bedeled Hard Surface floaters and bake that into normal, or using some sort of Ndo tool, to fast create beveled shapes? For the best explanation, please watch this piece of…
floaters would probably be best. you could start it out as a floater, turn on snaps to vertices and cut around the floater's edge. then weld. that's one possibility though it's probably not the cleanest method.
Hey guys im also following one of Tim's tutorials and having a floater bake issue and could use some help. Before this issue appeared I had this issue... which was caused by an ngon i missed and had to re UV map the grip. Now that i solved that it no longer bakes some of the floaters from the highpoly mesh... My previous…
Hey guys...I have no idea why this is happening... I don't think I've baked floaters before...decided to do it on a project I'm working but then I noticed some weird stuff happening...so I created this example to show what's going on... The padding of all the floaters stays inside of the UV island...the bar for example,…