I don't seem to have all my ZBrush brushes loaded by default, particularly Mallet Fast brush, which seems to be a standard in a lot of tutorials I'm watching. Is it installed by default with my ZBrush 4R2? Obviously, I'm new to the ZBrush game...
[zbrush inquiry/help] trying out the clip brush in zbrush was wondering any zbrush users here? usually when i try the clip brush i getting this wierd "flap" on the edge/end anyone know an idea how to get a clean cut/clip?
Created in Zbrush, Texture created in ZBrush with polypaint. Rendered in Maverick Render. 360 Video, on my Artstation. https://www.artstation.com/artwork/Po22YL
I stopped to update Zbrush for quite some time ago because usually it's nothing useful, just some crazy weird modelling tools nobody use really and nothing for old same core limitations. Also old useful scripts/plugins stop to work usually. Does anybody follow Zbrush and could tell if there is anything worth downloading…
A free event from Pixologic Pixologic, makers of ZBrush, are putting on a FREE 3-day event called The ZBrush Summit. From August 8th to August 10th the event will be streamed live around the world, or you can you even attend in person at the Gnomon School Of Visual Effects in Los Angeles, California. The ZBrush Summit will…
Zbrush props_01 Some props made for Zbrush subject. Still learning the program and trying to improve to make all those cool things people are making here. https://www.artstation.com/artwork/R3gqAE
Good morning, I hope this is allowed on here (I didn't notice any rules not allowing). If there is any issue please let me know I have a perpetual single usr Zbrush license 2018-current for sale- due to my career changing direction I thought it would be best to sell it to someone else at a discount, $790 (12% discount). I…
Hey guys, i'm having some problems with import/export between Zbrush and max, here's what i did: -Exported base mesh from max, without texture coordinates -Sculpted up to level 4 -Exported lowest level back to max - i'm keeping it as editable mesh to keep vert order -Created new uv's -Tweaked some of the volume on the…