Hello guys, It's been a long time and I haven't had the time to post any updates on this character. Anyway, I have found some time to texture her up. Here's are the turnarounds and beauty shot. Hope you guys like it. Will post wireframes and grey renders soon
Thanks for the feedback! I agree, he's too slender and toned. Probably needs more bulkiness overall.. I'll get to that as soon as I'm more or less done with his apparel. :) You must've missed the link to my refs. I'll just post them right here.. :P
I have been working with both Zbrush and Unreal Engine 4 for about a month now and I have decided to work on a concept piece from the soon to be release Dragon Age: Inquisition. My plan of attack is to use Zbrush to make solid models of the trees, the archway, and the statue.
Well that's a bit disappointing, I'll still pick up the game and give it a shot myself though. The story looked interesting and I have never seen better art in a game before so I don't mind the length, I just hope there is a big art dump soon!
site layout is fine. As always, Contact and Resume should be one page. The big issue is content. It's just not there. The two finished pieces are simple, beginner pieces, and the other two are wips. Another year or so of pumping out content, and you count be somewhere. It's just too soon now.
You should check out things like Jeff Parrott's Patreon: https://www.patreon.com/artofjeffp?ty=h Leslie Van Den Broeck also did a mentorship thing a while ago, though I'm not sure if he's going to be doing another one any time soon.
You put in a z77 without a K processor though; pointless. :P (Not that I can talk, I have an i7 3770 in a z77e-ITX, cause I was on a budget.) Also, did you factor a windows licence into that? Aaaaaaaaanyways... waiting to see what Gaben shows us soon.
yes. I just have to figure out how to render this thing properly in 3d... don't know if all the features of the 2d concept will work well in 3d... I thought about a thicker jacket, but I still have to do some tests. will post updates soon :poly121:
Those crits are all spot on, thanks Bek. I didn't even think about silencer size. I might make another bigger one. Thanks everyone else for the comments too. Should have updates as soon as I can put metal gear down :icon_exclaim:
Yeah, sorry. I'll get some close-ups soon as I can. Hopefully tonight. Thanks for the hands comment, I need to build some higher poly ones for her too. Those fingers are triangular tubes! [EDIT] Here we are - some shots of her head: