Hi! Did you create manual lightmap UVs? Doing so, you could add another loop in the flat area and then lightmap UV the whole opening as a straightened strip. You could probably ditch the bevel and let the baked lighting do the edge smoothing. The other way would be to simply increase lightmap resolution. Share the mesh if…
Hi all, got an other problem, i am making a lightmap for my model but some parts of the model are still black or colored, so they dont get the light from my pointlights. I've done already a few lightmaps for other models but I never had such a problem. PS: I took the edge itseld from Valve's original model, but reworked…
Hi, I've been writing a maxscript tool to render out directional lightmaps using 3ds Max and while I have the process down the final result isn't quite right. The script rotates the surface normals of the mesh before rendering each of the 3 lightmaps and the lightmaps themselves look correct but when combined back together…
I'm having an issue with baking lightmaps, I keep getting an "Lightmap UVs are overlapping by 86.5%" error even if I select a different UV set for the light mapping process to use. Help? This is my first project in Unreal, so I'm definitely still learning! This is what the version with the lights built looks like :/ Imgur…
Hi! From reading the text, I got the impression this is about static lighting in general, less about texel density? Of course a sufficient lightmap density is part of it, but there are more aspects. Some screenshots of the "slightly off" lightbakes would be nice for context. I learned a lot about lightmass by watching this…
I've often heard that you're not supposed to overlap uv's when making lightmaps. I wanted to test this theory and have found that it IS ok to overlap uv's. Sure, if you want multiple copies of say a pillar to have their own unique uv space for colour variation that's all good but I often come across little things that will…
Hi. I have an FBX model with animation that I exported from 3ds max. When I view it in FBX viewer or import it into maya there is not problem at all. But when I import it into Lightwave the bones ends up being all out off place and no mesh is being imported. I have tried all the various import settings "motion plugin, bake…
Hello everyone, I'm trying to bake a lightmap with padding in 3dsmax 2012. Everything seems to work but the final texture file is completely white (with padding) while the preview window shows the correct bake (without padding). Here is the final result. Could anyone help me understand why the final texture becomes white?…
I'm trying to bake my lightmaps using 3ds max. I have a pretty complex scene, about 150 objects. I unwrapped all of them with an automatic unwrapper , which i have set to channel 2. Now my question is how do i combine the resulting 150 lighmaps, fast and easy but more importantly HOW DO I GET THEM TO SHOW UP IN THE…
Hi there, I have created this walkway kit that I want to take into UE4, but I am assembling it in Maya and then importing as it's easier to set up certain walkway configurations that way (like the one pictured on the right) rather than assembling all the separate objects on the left in UE4. If I import it as a the group on…