Keep in mind that's only like ~20-30 years (i forget the exact year MGS2 happens in) and by that game, they're mass-producing metal gears, building massive AI-driven submarines that house entire battalions of soldiers along with multiple metal gears, training soldiers with VR, rolling out genetically modified genome…
I made the move to Laguna Niguel in South Orange County in 2004 to work for an arch viz company. I stayed at the same apartment the whole time and the rent started at $1025 per month and by the time I left 5 years later the rent was $1375 per month. I wasn't ready for getting my rent steadily increased, I was used to…
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
By "military wear and tear" assume means throughout its service life? Because at the moment as someone that had trained for years with similar grade ordnance + manufactured using the same materials which from my experience, can't recall seeing anything close to the level of damage applied, especially to those metal…
Hi Polycount! I’m a 3D artist with over 8 years of experience in 3d design, metaverse, and mobile games. I’m recently aiming for 3A studio roles (e.g., 3D Concept Artist, Environment Artist) and have spent a year refining my portfolio, but got feedback it’s “too broad.” My portfolio includes: - Manga style game demo -…
Hey all! I have been meaning to post this up here and so I decided today was the day. Did some work for Kollide Entertainment on their title "Broken" as a sort of previs in UE4. Also did an article for 80 lvl on its construction: https://80.lv/articles/clinton-crumpler-closed-quaters-environmen-design/ Also talked a bit…
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
Hi It's that time of the year when students will be asking what sort of theme should they put into their portfolio. So I thought I would come here to ask you guys what sort of portfolio you would love to see, what should be avoided, what you would create if you had a year to do what you wanted? Personally for advice to…
The upper part of the scar looks pretty good so far. I think it kind of falls apart where it gets wider and the edges get lighter and less well-defined. I guess it also depends a lot on what the purpose of the scar is, in story-telling terms. What is it meant to convey about the character's backstory? Are they a duelist…