Hey guys, I've been searching for hours trying to figure out what the triangle budget is for an iphone 4 and a 4s. Currently, I am part of a team that is creating an indie title for mobile platforms. We currently are using completely baked lighting with only a diffuse shader in the unity engine. Additionally we are using…
FGOL are looking for a talented Senior Environment/All-rounder Artist to add to our growing team. This position primarily entails environment art, but ideally the candidate will have a good level of ability in at least one or two other skill sets. -Experience- Minimum 2-3 years industry experience working on console and/or…
Realtime animation systems dont operate per vertex, and havent since the mid 90s. If you wanted to store information per vertex per "frame" you would have to create your own animation system (for example morph targets), which is completely possible in Unity, but would not be ideal for a mobile device at a reasonable speed…
Updated! https://www.assetstore.unity3d.com/#!/content/71207 v1.28 This version includes a separate unity package which contains a Beta shader. It's targeted at desktop, mobile shaders will follow suit later. The minimum support version is Unity 5.4 It features: - Recreated in Amplify Shader Editor entirely - Realtime…
Having used Unity extensively for baked lighting for standalone VR and mobile games, I wanted to push Unreal light baking further for AEC / VR use but for PC specs. Goal was also to get as much clean result as possible without 10 hour wait and within 2-4 lightmaps. (Bake times 45mins - 1 hour) All lights are set to Static.…
Hey this is the first time Ive ever made a car so Im learning a lot here. Ive still got some work to do on the environment - proper lighting cones from lamps, garage floor with parkings and wear and tear and props like doors etc. I only have unity free so theres no bloom or realtime shadows or screenbased effects of any…
SF is currently not very mobile focused at all. I wanted to have a wide support across all platforms, but I have to prioritise, and currently, the priority is to push the boundaries of what Unity can do in terms of visual quality, which is why I've chosen to wait with implementing optimisation features until a post-release…
To support our dynamic team in Wolfsburg, Germany we are currently seeking a dedicated 3D Unity Developer to work on a freelance basis. Responsibilities: - Rendering, Lighting, Shading and 3D-Modelling - Integration of 3D-content and virtual objects into an Augmented Reality environment - Production of Realtime Games for…
[POSITION FILLED] Many Thanks to those who applied. Apologies I haven't had a chance to reply to all the applications. We got so many. Hi, My name is Mike Fong. I'm a 3D environment artist/ outsource manager at Lockwood Publishing. We are currently starting up a new environment pipeline for our mobile social game 'Avakin…
Hi my name is Mike Fortais and i am a freelance 3D artist specializing in environments and props for current generation consoles/pc and mobile devices. -I have 6+ years of experience in unity -I've been working in the games industry for 7+ years -I have experience working on released titles for Xbox360, Android, PC and iOS…